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Stellarium now is much faster with the right permissions. Is there some reason PB would segfault if some routine didn't complete fast enough? Stellarium went from <1fps to 25fps.
Actually, glxgears was segfaulting also, but I didn't mention it because it seemed to correlate with whether kernel modesetting was enabled or not. PB didn't - only with libgl version. Which was why I was pushing that some change in libgl broke it.
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